Why is this game so inexpensive?
I am using the success of my previous games to help you help me make this game. You aren’t doing all of the lifting this time. That would have driven the price too high here, and I have always seen this as the place to get my work for less than it will cost everyone later, with things that will never be available again.
Last updated: July 13, 2019 16:09
Will there be stretch goals?
My approach is to make the game as inexpensive as I can for backers while making the game as great as I can. For example: the second exclusive figure could have been a stretch goal. Or better components, etc. But I unlock everything at the beginning. I also don’t want to promise things that slow fulfillment down. So yeah, great game and great price from the jump instead.
I also focus more on the exclusives in the absence of stretch goals, which is a method I have grown to like.
Last updated: July 13, 2019 16:43
Will the minis be high quality?
The sculpts are the focus of this game. They are what you look at and touch while you think about the character and their place in the game and their world (or someone else’s world). It is very important to me that they are done right. The current price is based on a quote from a reputable manufacturer. I have ordered prototypes of these figures, and will be sure to work with the manufacturer to ensure that they are amazing figures.
Last updated: July 13, 2019 16:18
What are the minis made out of?
Last updated: July 13, 2019 16:23
What are the plans for the game's future?
This is Chapter One of Gatefall. Chapter Two will introduce two more worlds, and individual expansion characters will be created to build out your teams. Gameplay will evolve eventually to larger maps, different terrain, and all of the complexity itches that many people love to scratch. Well after this campaign finishes and this game is in your hands.
Last updated: July 13, 2019 16:23
Can I see a gameplay video?
I know the current Kickstarter standard involves huge companies showing you videos of celebrities playing their games. But I am not one of those companies. I use Kickstarter the way it is meant to be used. To make things. So the thing does not exist until after Kickstarter. At least not in a final or physical form. All of the testing was done with prototypes over the last 10 years. Some of them were physical, and some were digital. And all of them were ugly. Because they were testing prototypes that focused on function.
Design is a big part of this game. I want to have as much control over your visual relationship with it and its world as possible. So I don’t show the ugly boards and ugly cards being used. I focus on a clean and well-written video that covers all of the basics, then answer the questions I can about specific rules. Because the game does not exist yet, a lot can change. So my answers can seem limited. That is because I prefer to only comment on elements of the game that I am fairly certain will not change. That way we can all be on the same page about what the game is.
Last updated: August 08, 2019 16:46
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